Women as Background Decoration: Part 1 – Tropes vs Women in Video Games


Muss man gar nichts weiter zu sagen: Anita Sarkeesians neuestes Video.

In this episode we explore the Women as Background Decoration trope which is the subset of largely insignificant non-playable female characters whose sexuality or victimhood is exploited as a way to infuse edgy, gritty or racy flavoring into game worlds. These sexually objectified female bodies are designed to function as environmental texture while titillating presumed straight male players. Sometimes they’re created to be glorified furniture but they are frequently programmed as minimally interactive sex objects to be used and abused.

Sexual objectification is the practice of treating or representing a human being as a thing or mere instrument to be used for another’s sexual purposes. Sexually objectified women are valued primarily for their bodies, or body parts, which are presented as existing for the pleasure and gratification of others.



[Link] Kill and Conquer: Traditionally “Male” Values and Video Game Violence


Schöner Artikel auf The Mary Sue.

You need only look at the recent big release of watch_dogs by UbiSoft. In it, you play hacker Aiden Pearce, a white man with a propensity for wearing face-covering neckerchiefs (gotta get dat total player projecti—uhh IMMERSION that’s what we mean yeah). […] Whoa, I can’t wait to play this scintillating protagonist who will no doubt transport me to a wondrously interesting world, exposing me to his fascinating points of view! Or, you know, we could go kill some dudes cuz they killed a girl.